Gurps grimoire pdf download






















Blast off! It covers spaceship design, travel, and operations, along with a mapless space combat system. A dead body, no witnesses, and a room full of suspects with perfect alibis - can you find the killer and bring him to justice? Learn the secrets of mystery fiction and what will, and will not, work in an RPG mystery. Learn how to be a better investigator. Learn the problems you are likely to encounter in a low-tech, magic, super-tech, or horror Fantasy settings are defined by their magic.

This mighty tome includes: Minor tweaks for the spell-based magic of the Basic Set Cyberpunk is the genre of man plus machine — a dystopian fusion of the visions of George Orwell and Timothy Leary. It presents challenges far beyond that of the standard "loot the dungeon" themes — in a cyberpunk Transhuman Space Classic It's the year Humans have colonized the solar system.

China and America struggle for control of Mars. The Royal Navy patrols the asteroid belt. Nanotech has transformed life on Earth forever, and gene-enhanced humans share the world with artificial intelligences and robotic cybershells.

Our solar system has become a setting as exciting and alien as any interstellar empire. Pirate spaceships hijacking Gunfighters, Indians, cowboys, miners, and mountain men, the Pony Express, the Texas Rangers and the outlaws they fought, the "rust-eaters" who pushed the rails west, the settlers battling fires, floods, stampedes, and sickness. Its meticulously researched TL hardware includes: Weapons.

Descriptions and stats for hundreds of historical weapons - small arms from muskets Its time-tested advice on running scary campaigns has been expanded to include current trends and tropes, Tactical Hex Maps for Fantasy RPGs fills the need by offering 30 full-color maps for game masters to use in their campaigns.

At last, we gather their magical knowledge together — GURPS Grimoire , the ultimate resource for would-be sorcerers and established mages. This indispensable rulebook gives new, powerful spells for all campaigns, from Ice-Age epics to gritty cyberpunk slumcrawls.

You can use the abilities as presented, confident that they are built from -- and entirely compatible with -- the rest of the GURPS Fourth Edition character-creation If you haven't yet upgraded to the Fourth Edition. It's easy to learn - you can jump right in with quick-start To the victims of a Viking raid, the Norsemen were bearded giants with bloody axes. But the Viking was much more — a skilled navigator, a brave explorer, a hard-working trader.

A dreamer whose songs and stories live even today. And a Viking was a free man — a man to whom honor and reputation were more important Legionaries, knights, samurai, fencers, wrestlers. GURPS Martial Arts gives you the tools to create and play these dedicated fighters: Descriptions and statistics for over fighting styles of all kinds. Nearly Winner of the Origins Award Meat is where it's at now.

Mother Nature always did it best - she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all. Upgrade your old body with steroids and smart drugs, transplants, and viral nano. On the edge of explored space, you'll find the bazaars of Bollux, the rival religious fanatics of Bannar and Drayhoah, the carnivorous plants of Talismans.

Each world description includes a complete Planetary Record Sheet, with an overview of the whole With background on the history, politics, and culture, you will have everything you need to play campaigns set during any time period. The book gives you an in-depth understanding of the history and structure of magic to make your games richer and deeper.

It shows how to set up tables of correspondences and spell components as well as how to write programming code integrating these components as part of game mechanics. It also illustrates how to divide a simulated world into domains of influence such as alteration, conjuration, and necromancy and how to use specific rule systems to simulate powers within these realms. Showing you how to weave compelling magic into your games, the book is interspersed with examples that illustrate how to design and program magic systems.

The justifications given for ceremonial magic are that it allows other mages to help the caster p. Regular Spells and Mana Boundaries Magic cannot traverse areas without mana, but if the caster and the subject are both in areas with mana, can the spell travel around an intervening no-mana zone? Open Preview See a Problem? Grimire reductions for high skill are always applied to the final cost of a spell, after all energy cost multipliers for area, enhanced effect, et cetera have been applied.

An expanded chart of spell prerequisite, and a handy table for quick reference, are included. Larger items are packed in boxes. See all 4 reviews. It provides great additional material in the way of new spells for the current colleges of magic such as the Elementals or Necromancy.

Eugene Nomura rated it liked it Feb 13, There was a problem filtering reviews right now. Very-high Mana and Recovering Strength 1. Cast a Blocking spell. Magic tells me that in very-high mana VHMthe energy spent by grioire is renewed every turn! List your items fast and easy and manage your active items. This website uses cookies to improve your experience while you navigate through the website.

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