You are now ready to proceed to the next phase. The configuration and compilation. Now configure wxWidgets. The configuration step is quite important. The next big addition to the API is the wxUILocale class , which provides a new and more flexible way to get locale-specific information than the old wxLocale. It also uses BCP like identifiers for the locale instead of wxLanguage enum, which allows it to cover all the languages supported by the OS and not just those known to wxWidgets, and provides a new CompareString function which compares strings using language-specific rules.
It is recommended to use this class rather than wxLocale in all new code, especially for applications targeting macOS, as using the old class results in a bad bug under macOS As many of you might have heard, the Freenode IRC network changed management a week ago, in what can only be described as a hostile takeover.
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Use wxHTTP class for that. Sets configuration name so that you can have multiple wxWidgets builds with different setup.
The value of this option is appended to the build directories names. This is useful for building the library in some non-default configuration, e. Alternatively, you could build with e. This is merely a convenience variable, you can achieve the same effect but different directory names with the CFG option. If you've created a new empty project i. You don't need to do anything else. When using MSVC, the libraries are linked automatically using " pragma comment lib " feature of this compiler.
With all the other compilers you also need to:. Finally, please notice that the makefiles and project files provided with wxWidgets samples show which flags should be used when building applications using wxWidgets and always work, so in case of a problem, e.
If you are not using Visual Studio or newer please see Windows XP Support to enable visual styles in your application. Build instructions to less common library configurations using different UI backends are available here. Version: 3. Documentation Introduction Platform Details. Installing wxWidgets for Windows. Installation If you are using one of the supported compilers, you can use pre-built binaries.
Building wxWidgets The following sections explain how to compile wxWidgets with each supported compiler, see the "Building Applications" section about the instructions for building your application using wxWidgets.
All makefiles and project are located in build directory. From the command line wxWidgets can also be built from the command line using the provided makefiles. Using configure This method works in exactly the same way as under Unix systems, and requires a Unix-like environment to work, i.
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