I would have said they were more threatening than tactical marines quite aside from the synapse support they provide. Though they do get outshot by termagants with devourers!
Durability is considerably better against most weapons but obviously much worse against others. In 6th I ran 3x warriors with rending, scything, and a barbed strangler as backfield synapse and objective campers. In 7th they all grew wings and turned into hive tyrants. Costs 73 points for the squad if I mathed correctly. I worry about it's durability given how many points it is and how close it wants to be to the opponent.
Still, tunneling is fun if unreliable and the synapse makes it a reasonable upgrade over the regular trygon. The way I read the new Matched Points system you only pay for the extra war gear you want to equip, under the war gear section on their profile. The points for the actual model already includes the standard gear it comes with; i.
That's how it has always been done and I thought that's what the GW was going to keep? I think this is the way It works. If you want to have Rending Claws and talos you only have to buy for the ectra talons. I don't think that's how it works. I'm pretty sure a Genestealer with Rending claws is I would have made sense for the points to already be included with the units points value… but when looking at the points page standard units are points per model not points per unit, and the table headings detail whether those points include wargear… most of which don't include the points.
Otherwise it doesn't really make sense. For example: Genestealers are 10pts a model, come with rending claws as standard with the option to also have scything talons under war gear. The rending claws are not optional and you cannot run them without rending claws, which cost 2 pts under war gear. So why would the GW make Genestealers 10pts a model if you have no choice but to add 2pts a model anyway for the rending claws?
I really can't answer why they would do this system. But plenty of units clearly don't include the cost of their basic gun and there would be no reason for so many things to have zero cost if they were included by default. Quite a few of the tyranid monstrous creatures must include tail weapons that I don't think you can ever choose to add but still have a point cost for instance. I see what you are saying but war gear is very specific and has always been extra options.
I doubt you pay for the vanilla weapons that come as standard because that moves away from simplicity which is what 8th is all about. But you do. Every single chart explicitly says "without wargear" except the Name Characters chart says "with wargear.
Could not be clearer now…. But this now makes the Hauraspex freaking expensive! Almost the same as a Swarmlord…. Nah, he seems fine. Between psychic powers, combat utility, and opening up first-turn charges he's kinda a badass.
The fact that Tyranids typically have lower unit counts than other armies and thus will often get to go first is big as well. The Swarmlord has always been overpriced.
This version of him might be useable, depending on how much multiwound firepower shows up. If so, he might be worth it-the free move ability gets a squad into combat a turn earlier, he basically takes care of casting for the army, and he draws fire off of your other big monsters. In 6th edition, using the ol 5E codex, he was actually pretty alright- I ran him and did well at tournaments for a while alongside 5x Tervigons and some other stuff.
Being able to buff up with Invisibility or Endurance was pretty huge when he was hanging with a unit, as was Outflanking via warlord traits. I ran him on and off when he had access to invisibility. One list is for model alone and the other is for the wargear. They did this so later they can tweak the points for either units or wargear if one is lacking or overpowered.
If they decide rending claws are really to good they can make them cost more without changing the cost of everything that can take them. So they say. To me this makes no sense whatsoever, equipment is clearly worth different amounts depending on who exactly wields it. And clearly gw agrees, since a number of equipment choices do have different costs depending on who chooses them, they just didn't commit to it properly for unclear reasons.
Take a look at the Eldar. Guardians are more expensive then Dark Reapers. They balanced to cost of the gun against the usefulness of the model holding it. They could make a bunch of exceptions to rules and have to balance the points cost of each model with all wargear options.
But the gun isn't going to have the same value to every model that can take it; a powerfist isn't the same value to a terminator as to a captain. And yes, that is what they would have to do if they actually wanted the game to be balanced.
I'm very confused about what possible advantage there is to splitting out the weapon costs so widely, it's inherently impossible to ever achieve more than an approximation of balance that way and it makes list building unnecessarily annoying.
I mean if an upgrade is too good on a unit, do you change the price of the upgrade, affecting it's viability on all the other units that can take it, or do you change the price of the unit, altering the value of any of their alternative setups.
You're just going to run around in endless circles, or more likely leave a lot of options useless on a lot of units. Not when the weapon itself is broken or undercosted. Look at grav it scatter lasers. Any unit that could take them jammed as many as they could into a list. This way they can bump the points up on them without having to recost it for every unit. I really don't get why you think this has made it any easier for them to balance things. In the best case scenario they have exactly as much control over the cost of a unit as they did previously, in the worst they have to compromise to keep the equipment balanced for other units.
Trying to strike that balance just adds more decisions to make when it comes to repointing things. Think about it this way: say a certain unit ends up being too good, like Windriders with Scatter Lasers.
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