And it appears that mech token images have been recently added to the downloads here too :. Absolutely loving this game. Plenty of lore to sink into. An aggressive progression system that encourages some risk taking. What a huge, ambitious project this is, and how successful in many ways!
For an experienced group looking to bring a combat-centric mech RPG to the tabletop, you'd have trouble doing better. The love and care that went into the design of the world lore, the mech systems, technology, and more is obvious and there are vast pages full of details.
Much of it is brilliant, and at times poetic. However, I specifically recommend this to an "experienced" group for the same reason: it is, in many ways, an embarrassment of riches. To take in the full scope of the worldbuilding which is an admirably unique setting and worldview!
I personally have read the book essentially cover to cover twice now, and still don't feel "fluent" in it. There are a number of not-entirely-intuitive systems in some cases just vocabulary choices which make it seem mechanically a bit more complex than I think it actually is.
By a similar token, for all the scope and grandeur of the setting, there's not nearly enough material, IMO, on a more approachably human scale. I get a great picture of galactic politics, technologies, etc -- and almost none of what it's like to really live in this world or many worlds. In a sense, I can see this is by design: the creators have left the door open to tell whatever stories you'd like under the big umbrella. But there are some fundamental questions I found myself asking again and again.
What is it actually like to live in a post-scarcity world? What sorts of people exist? Who thinks they actually live in utopia, who does not? You will find many oblique hints to such questions, but not a lot of solid answers. Personally, as a GM or a player, I want more firmament to stand on, especially as many of the concepts are foreign by design.
More concrete adventure and character hooks would be an improvement. As far as characters go, it's also extremely systems-light in roleplaying, at least when characters are not in their mechs.
I don't have a fundamental objection to that, except that Lancer 's particular approach is so light that it would seem to make mechanically distinct characters challenging to create. I don't think this is a problem, if you have a group of gifted roleplayers. People who are more systems-oriented in their thinking might have problems standing out as each character, stat-wise, essentially is the same as any other!
This starts to change as characters gain levels, but not by leaps and bounds -- and personality is still expressed almost exclusively via mechs. That said, I'd gladly take this labor of love, full of beautiful prose and art to match, over many of the half-baked RPGs that seem to have proliferated everywhere these days. I'll admit I haven't gotten to any of the supplements yet, and they may well solve a number of the problems mentioned above.
I would unhesitatingly recommend this game, with reservations, if that makes any sense! Hi, looking for Questors Anybody with a link? Thanks for your time. Thank you. After that other chan was closed, I have no clue, other than this one thread here. Anyone can tell me anything? The one referenced archived after approximately Is there a trove for German pdfs of The Dark Eye 5e?
The older mega is dead. But thanks for trying. Should I plop my links here or is there a better place to put them? I've checked 3 diff troves and none had it that I could see. I have a tone of 3rd party PF stuff to sort thru. Thoughts: Since some of the systems will continue on APs, Modules, flipmats, etc thinking of sticking them in the folder with 1e and only keep stuff with separate publishing numbers in their own new subfolder, IE new core books.
As far as I can tell, Cypher and Masks isn't the only one missing from Trove. Can't find a copy of Fully Operational. Anyone got a PDF? Looking for Pee eeF's missing path, Tyran's Gasp.
It isn't in the tove, like the last two companions and the last campaign supplement. Just keep digging. I only know the "the" trove. If you want it go three doors down. Humbly requesting Eclipse Phase 2nd edition it should be still Creative Commons, right? Any help is appreciated. I found them and it just took a while to update because I have like 30 GB of 3rd party stuff that was uploading I'm going to be keeping everything in order of Paizo print ID since SOME stuff will continue using same numbering for 2nd edition so it seems pointless to keep all 2nd edition stuff separate.
Comments welcome if you're not an ass about it. And someone mentioned a password-protected trove. Still, no luck about Eclipse Phase 2nd edition. I'm looking for anything by Gypsy Knights Games. Particularly the "Fleets of" books. I am also interested in anything from WMB-Saltworks. We've been expecting you. Looking for the originals rather than then down-rez stuff if possible. Looking at getting back in.
Spent the last 4 hours going through da archive and da curated archive. Does anyone have this? I've been wondering if the FAQ from three doors down should be posted here. At any rate, essentially the same request was posted there as well. I just wanted to let the requester know they'd been answered if they hadn't checked back yet. Also, I agree that many posters here may not be vola-savvy, but this one referred to both Da Archive and Da Curated Archive.
Maybe instead of posting the link we can say Anyone know a trove with german WH40k rules and codices? Suche deutsche Regeln! Hi there! I humbly request any and all paid stl files that people have for free. I can provide a good bit of FDG's catalogue to this site as well if people would like.
I have only seen the Scanned versions. This is an easy to build product utilizing very cheap and beginner friendly tools and materials. Dollar store easy peel foamcore, an X-acto knife, nail file, glue gun, pencil, mod podge, and craft paint are all that are needed to create these modular Black Magic Craft. Revised 2Pages Edition Adventurers! La Compagnia delle Dodici Gemme. Frontier Explorer - Issue 33 Hello Explorers!
Welcome to issue 33 of the Frontier Explorer! This issue begins with another blast from the past with an old web article by Andrew Campbell on the use of solar sails on ships in the Frontier. Oscar Rios gives us a vrusk name generator as well as a system brief on the Solar Minor system. In Root: The TTRPG , players take on the roles of vagabonds in the Woodland, adventuring from clearing to clearing and through the forest while a war rages in the background.
You take on jobs for Woodland denizens, maybe dealing with Magpie Games. In a world of transhuman survival and horror, technology allows the re-shaping of bodies and minds, but also creates opportunities for oppression and puts the capability for mass destruction in the hands of everyone. Other threats lurk in the devastated habitats of the Fall, dangers both familiar and alien Posthuman Studios LLC.
InfiniBadger Press. Join the Clans and all their friends on their fun-filled adventures against the Great Houses of the Inner Sphere! Towers, caverns, derelict space stations Fornisce nuove regole, tag e condizioni per poter calcare al meglio il palcoscenico e non perdere mai il ritmo. Scalda la tua voce e preparati a cantare la tua Avventura! Samhanna Games. The one thing in all the universe that you really care about is in terrible danger, and keeping it safe might require the ultimate sacrifice.
Are you desperate enough Frontier Explorer - Issue 32 Hello Explorers! Welcome to issue 32 of the Frontier Explorer. This issue has three such articles, the a-ready This new edition is the entire game in a single book, so there is no Gurbintroll Games. Celestial Wisdom This title is now free! Thanks everyone for supporting us in the past.
We've hit our earnings cap and now plan to keep it up for no cost. Print-on-demand price merely reflects the cost to print. Perhaps the most familiar to us in the 21st Ryan Chaddock Games.
And it's FREE! Laidback DM. Bundles containing this product:. Filling in the Blanks. A Guide to Thieves' Guilds. Customers Who Bought this Title also Purchased. Reviews 1. Please log in to add or reply to comments. Which one is wrong? Should be changed to ? Or should be changed to 00? Or something else? It should read Table 30b, unique.
Thanks for the catch will add it to the Errata file. Will you be making this available for POD for non-backers. Is 'rev 2" the updated pdf? Sorry for the delayed response. Was not receiving notifications.
I want to use my hardcover discount code from kickstarter after your revision process is complete. From the lair generation section, the Fey table looks to be missing. In addition, several tables in that section are missing notes or subtables what do the asterisks mean for Construct or Elemental on the Unusual table, for example.
Where are the Skills mentioned in the book for the alternative classes? I find it odd that such a key thing is mentioned in every class yet the information isn't present in the book and I can't find the Hex document listed for them from the book. Other than this, this book is really excellent and I'm glad I backed the KS. Skills are in the free Hex Sorry for the slow response, I was not receiving notifications. This is designed for convention play, so rather than a number of talent fields this has just one, with space below to describe the talent.
Like Like. I did it last year for the UKGE demos. You are commenting using your WordPress. You are commenting using your Google account.
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